The M.E.G. Case Files
Case #237
S1 E2 · 2 min 58 sec
During a seemingly routine investigation into the infinite mall biome in the Backrooms, a field agent encounters a new entity: a mannequin that only moves when not looked at.
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Season 1
Transcript
[suspenseful music] [footsteps] [exhales] Command insertion successful. Suit seals holding. Air down here tastes like wet rust and rot. Copy that, Agent Miller. Step out onto the retail concourse and measure the corridor depth. We require full spatial data for long-term containment. Strange. [door slams] Thresh, the storefront's 4B mannequin is out on the floor. It moved behind me. Maintain unbroken visual contact, Miller. Do not turn away. The spatial download is still in progress. [upbeat music] Mannequin is 30 feet out. It moved again. [door slams] Base, I need an exit on this corridor now. It's closing the gap every time I blink. Requesting exit vector. You're doing well, Miller. Proceed another 50 meters down the service hall to the primary exit gate. Hold your line. [door bangs] Ugh. The exit is chained. The map was wrong. [panting] The spatial map is accurate for MEG objectives, Miller. Your contribution is noted. [static] Keep your eyes open, Miller. Do not look away. Just don't blink. [head crunches] Team Beta, enter through the elevator. Bring heavy visual dampeners. Clear the sector. [upbeat music]
Episodes
2 min 13 secS1 · E1
Case #316
An exploration team searches for a missing doctor and soon realizes things are not as they seem.
2 min 58 secS1 · E2
Case #237
During a seemingly routine investigation into the infinite mall biome in the Backrooms, a field agent encounters a new entity: a mannequin that only moves when not looked at.
3 min 9 secS1 · E3
Case #012
One of M.E.G.'s early cases where a field agent is searching for supplies, but gets a little more than he bargained for
2 min 21 secS1 · E4
Case #044
When Agent Vance and a young Vasquez encounter an entity in the ducts of Level 0 capable of mocking human speech, Vance attempts to hunt it down—only to discover that command is prioritizing data collection over field agent survival.
2 min 21 secS1 · E5
Case #063
When Vance and Reina uncover a traumatized survivor in Level 11, his unhinged warnings reveal a dark truth behind the true origins of the M.E.G.—forcing Vance into a silent war of secrets against Director Drey.
2 min 18 secS1 · E6
Case #089
A forbidden 1994 tape reveals what the M.E.G. acronym really stands for — and Drey will kill to keep it buried.
2 min 24 secS1 · E7
Case #000
A 1994 tape leads Vance and Reina to a grave in Sub-Level 9 that was never supposed to exist — and Drey will kill anyone who digs it up.
2 min 57 secS1 · E8
Case #355
Vance hijacks the M.E.G. broadcast network to air the forbidden 1994 tape — and holds the corridor so Reina can escape with the truth. But the thing that walks out of Sub-Level 9 isn't Drey anymore.
3 min 2 secS2 · E1
Case #410
Declared a rogue entity, Reina flees into the endless city of Level 11 — rescues a woman who just noclipped, and follows a stranger's voice on a ringing payphone to locker 410, where a brass key stamped "5" points to the next level down.
1 min 7 secS2 · E2
Case #??? — The Crossover Episode (featuring Reluctant! with Janine)
Fleeing the Drey entity through Level 11, Reina falls out of the Backrooms onto the set of "Reluctant! with Janine" — where the host can't tell if she's real, and she's already counting the exits.
2 min 45 secS2 · E3
Case #077
Reina flees into Level 5's Terror Hotel — the grand labyrinth M.E.G. failed to contain in 1993 — and when Room 77 opens, she learns the hotel doesn't keep guests. It keeps prisoners.
3 min 2 secS2 · E4
Case #198
In Level 6's lightless garage, the mimic that learned Reina's name calls her back into the dark — but the way out isn't back. It's through a door that shouldn't exist, into the infinite stacks of The End.