The M.E.G. Case Files
Case #044
S1 E4 · 2 min 21 sec
When Agent Vance and a young Vasquez encounter an entity in the ducts of Level 0 capable of mocking human speech, Vance attempts to hunt it down—only to discover that command is prioritizing data collection over field agent survival.
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Season 1
Transcript
[dramatic music] [footsteps] [static] Is anyone there? Sector clear. Help. [radio clicks] That's not an agent dispatch, Vance. It's piecing together phrase fragments. [gunshot] [static] [roaring] Don't move your light. Keep it on the corner. It's above us. It's right above us. Field Unit One, report anomaly status immediately. We have a hostile mimic stalking Sector Four ceiling ducts. Moving to terminate. Negative, Vance. Do not engage. Fall back to base. [radio clicks] [footsteps] [door clanks] That thing up in the duct isn't just hunting. [radio clicks] It's recording us. Entity 114 operates on frequency replication. Your encounter confirms the telemetry. It's a threat to every scout team we send out. I'm filing a kill order for Sector Four tomorrow morning. [book slams] File whatever you like, Vance. The entity stays where it is. We need the data. Stays?
Episodes
2 min 13 secS1 · E1
Case #316
An exploration team searches for a missing doctor and soon realizes things are not as they seem.
2 min 58 secS1 · E2
Case #237
During a seemingly routine investigation into the infinite mall biome in the Backrooms, a field agent encounters a new entity: a mannequin that only moves when not looked at.
3 min 9 secS1 · E3
Case #012
One of M.E.G.'s early cases where a field agent is searching for supplies, but gets a little more than he bargained for
2 min 21 secS1 · E4
Case #044
When Agent Vance and a young Vasquez encounter an entity in the ducts of Level 0 capable of mocking human speech, Vance attempts to hunt it down—only to discover that command is prioritizing data collection over field agent survival.
2 min 21 secS1 · E5
Case #063
When Vance and Reina uncover a traumatized survivor in Level 11, his unhinged warnings reveal a dark truth behind the true origins of the M.E.G.—forcing Vance into a silent war of secrets against Director Drey.
2 min 18 secS1 · E6
Case #089
A forbidden 1994 tape reveals what the M.E.G. acronym really stands for — and Drey will kill to keep it buried.
2 min 24 secS1 · E7
Case #000
A 1994 tape leads Vance and Reina to a grave in Sub-Level 9 that was never supposed to exist — and Drey will kill anyone who digs it up.
2 min 57 secS1 · E8
Case #355
Vance hijacks the M.E.G. broadcast network to air the forbidden 1994 tape — and holds the corridor so Reina can escape with the truth. But the thing that walks out of Sub-Level 9 isn't Drey anymore.
3 min 2 secS2 · E1
Case #410
Declared a rogue entity, Reina flees into the endless city of Level 11 — rescues a woman who just noclipped, and follows a stranger's voice on a ringing payphone to locker 410, where a brass key stamped "5" points to the next level down.
1 min 7 secS2 · E2
Case #??? — The Crossover Episode (featuring Reluctant! with Janine)
Fleeing the Drey entity through Level 11, Reina falls out of the Backrooms onto the set of "Reluctant! with Janine" — where the host can't tell if she's real, and she's already counting the exits.
2 min 45 secS2 · E3
Case #077
Reina flees into Level 5's Terror Hotel — the grand labyrinth M.E.G. failed to contain in 1993 — and when Room 77 opens, she learns the hotel doesn't keep guests. It keeps prisoners.
3 min 2 secS2 · E4
Case #198
In Level 6's lightless garage, the mimic that learned Reina's name calls her back into the dark — but the way out isn't back. It's through a door that shouldn't exist, into the infinite stacks of The End.