The M.E.G. Case Files
Case #012
S1 E3 · 3 min 9 sec
One of M.E.G.'s early cases where a field agent is searching for supplies, but gets a little more than he bargained for
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Season 1
Transcript
[suspenseful music] [footsteps] [suspenseful music] [thud] [suspenseful music] [thud] [suspenseful music] Entry 403. It knows I'm here. Don't move. Don't you move. [door creaking] [suspenseful music] Target is non-hostile so far. Proceeding with caution. [suspenseful music] [exhales] [metal clanking] I'm going in. [metal clanking] [suspenseful music] [exhales] Jackpot. mccash. [suspenseful music] [exhales] Almond water, still sealed. [suspenseful music] [crashing] [suspenseful music] Correction, the entity is hostile. [whooshing] [door slamming] [suspenseful music] Level zero, file updated. Do not open room 14B. [suspenseful music] Mission log. Nothing came of the storage room. Nothing we can use. [door slamming]
Episodes
2 min 13 secS1 · E1
Case #316
An exploration team searches for a missing doctor and soon realizes things are not as they seem.
2 min 58 secS1 · E2
Case #237
During a seemingly routine investigation into the infinite mall biome in the Backrooms, a field agent encounters a new entity: a mannequin that only moves when not looked at.
3 min 9 secS1 · E3
Case #012
One of M.E.G.'s early cases where a field agent is searching for supplies, but gets a little more than he bargained for
2 min 21 secS1 · E4
Case #044
When Agent Vance and a young Vasquez encounter an entity in the ducts of Level 0 capable of mocking human speech, Vance attempts to hunt it down—only to discover that command is prioritizing data collection over field agent survival.
2 min 21 secS1 · E5
Case #063
When Vance and Reina uncover a traumatized survivor in Level 11, his unhinged warnings reveal a dark truth behind the true origins of the M.E.G.—forcing Vance into a silent war of secrets against Director Drey.
2 min 18 secS1 · E6
Case #089
A forbidden 1994 tape reveals what the M.E.G. acronym really stands for — and Drey will kill to keep it buried.
2 min 24 secS1 · E7
Case #000
A 1994 tape leads Vance and Reina to a grave in Sub-Level 9 that was never supposed to exist — and Drey will kill anyone who digs it up.
2 min 57 secS1 · E8
Case #355
Vance hijacks the M.E.G. broadcast network to air the forbidden 1994 tape — and holds the corridor so Reina can escape with the truth. But the thing that walks out of Sub-Level 9 isn't Drey anymore.
3 min 2 secS2 · E1
Case #410
Declared a rogue entity, Reina flees into the endless city of Level 11 — rescues a woman who just noclipped, and follows a stranger's voice on a ringing payphone to locker 410, where a brass key stamped "5" points to the next level down.
1 min 7 secS2 · E2
Case #??? — The Crossover Episode (featuring Reluctant! with Janine)
Fleeing the Drey entity through Level 11, Reina falls out of the Backrooms onto the set of "Reluctant! with Janine" — where the host can't tell if she's real, and she's already counting the exits.
2 min 45 secS2 · E3
Case #077
Reina flees into Level 5's Terror Hotel — the grand labyrinth M.E.G. failed to contain in 1993 — and when Room 77 opens, she learns the hotel doesn't keep guests. It keeps prisoners.
3 min 2 secS2 · E4
Case #198
In Level 6's lightless garage, the mimic that learned Reina's name calls her back into the dark — but the way out isn't back. It's through a door that shouldn't exist, into the infinite stacks of The End.