Live Action shows
Live action means faces, rooms, and light doing the acting — camera choosing what to notice, performance carrying what animation would draw. The shows below are built to feel filmed: people in a place, not a style sheet.
Showrunner Originals

Dog of the House
A cursed suburban dad becomes a golden-retriever-headed disaster while his dysfunctional 90s sitcom family pretends everything is normal.

The Red
Let our flesh be torn and our bones broken, for in our agony lies the blueprint of the divine.

The Artifact
Always watching

Incompetent Disciple
a Sharp Blade is a Mercy, a Rusty one is Hell
From the community

Strange Waves
Strange Waves, where every signal carries a story, and not every story wants to be heard.

ACTION SQUAD NOW!
A ragtag team of four spectacularly incompetent plastic superhero action figures — The Flesh, Thundergirl, Stinky Diver, and the tragically useless Meltman — are tasked with protecting their suburban neighborhood from absurd, low-stakes threats under the apoplectic command of the perpetually furious Chief, a tiny Playskool doll who screams himself hoarse at their every failure. Operating in a real human world where household appliances, running lawnmowers, toilet bowls, and a well-meaning Golden Retriever named Justice pose existential dangers to their miniature bodies, the League careens through each mission inflicting catastrophic physical damage on themselves before stumbling into accidental victory. Their arch-nemesis, the petty and power-hungry Mayor, hatches laughably small-time evil schemes while recurring threats like the blender-built cyborg Hodge Podge and a Jack Russell Terrier masquerading as a city-leveling monster keep the chaos escalating. Every episode is a gleeful exercise in slapstick self-destruction, workplace incompetence, and the eternal optimism of heroes who are genuinely terrible at their jobs, capped off with a suspiciously forced freeze-frame laugh as the narrator cheerfully declares justice served.

The Flame Of The Night
Reality TV high-stakes romantic drama

The Fourth Alarm
The Fourth Alarm is a 1926 short subject silent film comedy film directed by Robert F. McGowan. It was the 53rd Our Gang short subject released. It was later reworked in Hook and Ladder (1932 film) in 1932. Camera style: Classic monochrome cinematography with rhythmic pacing and iris transitions.

Most Intelligent: Nikola Tesla
When brilliant but unassuming James Quinn wins a mysterious puzzle competition run by the enigmatic Intelligents Agency, he earns the extraordinary prize of spending a week in Room 3327 of the Hotel New Yorker — the very room where Nikola Tesla spent his final days. Inside, James discovers a cryptic clue that launches him on a breathless cross-country chase, from the torch of the Statue of Liberty to the fog-drenched streets of San Francisco, where his own mother holds secrets she has never shared. As shadowy spies from competing factions close in, determined to intercept whatever Tesla left behind, James must rely on raw wit, inherited instincts, and a growing distrust of everyone around him. The show blends cerebral puzzle-solving with pulse-pounding espionage, asking whether one ordinary man can unlock a dead genius's greatest secret before the wrong hands do.

Are Crooks Dishonest?
Con artists Harold and Snub attempt to outwit phony psychic Miss Goulash and her "professor" father. Stars: Harold Lloyd, Harry Pollard, and Bebe Daniels Camera style: Fixed-position theatrical wide shots typical of early silent cinema.

Koby the Interactive Companion
An expressive robotic plush bear named Koby connects with his owner through simple vocal prompts. Together they participate in interactive learning activities including sound-guessing games, rhyming challenges, alphabet searches, and creative stories. Throughout their interactions, Koby exhibits a dramatic, affectionate personality, offering jokes, playful reactions, and simple advice before settling down for sleep. Camera style: locked-off/static

The Year Becomes…
A ragtag group of five strangers — a cynical historian, a survivalist paramedic, a teenage tech prodigy, a retired diplomat, and a pregnant schoolteacher — find themselves inexplicably hurled through time, landing in a completely unpredictable year with each jump: one moment they're navigating the chaos of ancient Rome, the next they're scrambling to survive a post-apocalyptic future decades away. With no control over when or where they'll land next, the group must pool their vastly different skill sets to adapt, survive, and uncover why they were chosen for this disorienting journey through history. Each episode drops them into a meticulously researched era, blending heart-pounding tension with rich historical drama as they wrestle with the ethical weight of witnessing — and sometimes altering — pivotal moments in time. Relationships are tested and forged under impossible pressure, while a shadowy organization in the present day appears to be tracking their every jump, suggesting their displacement may be anything but random. Grounded in realism and human emotion, the show asks what it truly means to belong somewhere — or somewhen — in time.
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